Creating an Interactive Experience
If you haven’t seen it yet, check out MakieLab. They recently launched an iPad app to let you design your own toy (a doll), have it 3D printed, then delivered to you. This brought me back to a theme that I think will be significant in 3D printing moving forward -- building interactive experiences.
MakieLab is a great example of additive manufacturing as an enabling technology. The end consumer doesn’t care how the dolls get made, 3D printing just happens to be the process that can turn a one-off custom design around quickly. This isn’t an example of consumers adopting 3D printing, it’s an example of smart people finding a way to use 3D printing to provide a service not otherwise possible. The user is interacting with the process (creating the design), but how the object is made is abstracted from the user.
I think 3D printing will start to augment interactive entertainment, but in a more direct way than hitting the “buy now” button to have your meticulously curated video game avatar shipped to your house in 3 days. Personal 3D printing will... Read more…